|
|
What is Venturing?
[Goals] [Methods] [Ethics in
Action]
Venturing is a youth development program of
the Boy Scouts of America for young men and women who are 14 (and have completed
the eighth grade) through 20 years of age.
Venturing's purpose is to
provide positive experiences to help young people mature and to prepare them to
become responsible and caring adults.
Venturing is based on a
unique and dynamic relationship between youth, adult leaders, and organizations
in their communities. Local community organizations establish a Venturing crew
by matching their people and program resources to the interests of young people
in the community. The result is a program of exciting and meaningful activities
that helps youth pursue their special interests, to grow, to develop leadership
skills, and to become good citizens.
Venturing crews can
specialize in a variety of avocation or hobby interests.
Goals
Young adults
involved in Venturing will:
-
Learn to make
ethical choices over their lifetimes by instilling the values in the Venturing
Oath and Code.
-
Experience a
program that is fun and full of challenge and adventure.
-
Become a skilled
training and program resource for Cub Scouts, Boy Scouts, and other groups.
-
Acquire skills in
the areas of high adventure, sports, arts and hobbies, religious life, or Sea
Scouting.
-
Experience
positive leadership from adult and youth leaders and be given opportunities to
take on leadership roles.
-
Have a chance to
learn and grow in a supportive, caring, and fun
environment.
Methods
The aims of the
Boy Scouts of America are to build character, develop citizenship and foster
personal fitness. The Venturing methods listed below have been carefully
designed to achieve the aims of the Boy Scouts of America and meet the needs of
young adults.
-
Leadership.
All Venturers are given opportunities
to learn and apply proven leadership skills. A Venturing crew is led by elected
crew officers. The Venturing Leadership Skills Course is designed for all
Venturers and helps teach in an active way to effectively lead.
-
Group
Activities. Venturing
activities are interdependent group experiences in which success is dependent on
the cooperation of all. Learning by "doing" in a group setting provides
opportunities for developing new skills.
-
Adult
Association. The youth
officers lead the crew. The officers and activity chairs work closely with adult
Advisors and other adult leaders in a spirit of partnership. The adults serve in
a "shadow" leader capacity.
-
Recognition. Recognition comes through the Venturing advancement program and
through the acknowledgement of a youth's competence and ability by peers and
adults.
-
The Ideals.
Venturers are expected to know and live
by the Venturing Oath and Code. They promise to be faithful in religious duties,
treasure their American heritage, to help others and to seek truth and fairness.
-
High
Adventure. Venturing's
emphasis on high adventure helps provide; team-building opportunities, new
meaningful experiences, practical leadership application, and life-long memories
to young adults.
-
Teaching
Others. All of the Venturing
Awards require Venturers to teach what they have learned to others. When they
teach others often, Venturers are better able to retain the skill or knowledge
they taught, they gain confidence in their ability to speak and relate to others
and they acquire skills that can benefit them for the rest of their lives as a
hobby or occupation.
Ethics in Action
An important goal
of Venturing is to help young adults be responsible and caring persons, both now
and in the future. Venturing uses "ethical controversies" to help young adults
develop the ability to make responsible choices that reflect their concern for
what is a risk and how it will affect others involved. Because an ethical
controversy is a problem-solving situation, leaders expect young adults to
employ empathy, invention, and selection when they think through their position
and work toward a solution of an ethical controversy.
|